init.sqf (found in \Documents\Arma 3 \MPMissions\missionname.mapname).
Mission rules & info are defined in several places Now on, so you can keep the mcfw.Altis mission unchanged and ready to be usedįor future missions. Let’s continue to work on this mission from You have now created a new mission which contains all the MCFW features,
In windows explorer open the folder of your new mission, found somewhere in.
Select all files in thatįolder except for mission.sqm, and copy the files (Ctrl+C)
In windows explorer, open the folder mcfw.Altis.
Nice open and flat area near the player start location is best. They will be pasted wherever your mouse cursor is, so picking a
In your new, empty mission press Ctrl+V to paste the previously copied.
On the toolbar at the top left of the screen, select new, select the map you.
The map, so you can see all items that are on the map.
While mcfw.Altis mission is loaded in the editor, zoom all the way out on.
We will be creating a copy of the example mission, but you can select whatever Arma will load the framework mission into the Eden Then selecting mcfw.Altis in green color. In the next menu, find the framework missions by selecting Altis as map, and Then navigate yourself to the Multiplayer tab in the main menu. Start Arma 3 with all of MC’s add-onsĮnabled. The file path will look something like this:Ĭ:\Users\klausman\Documents\Arma 3\mpmissions Note: If the folder
Unpack the ZIP into the Arma 3 missions folder.Open missions folder inĮxplorer.
Download, unpack and set up the Example Mission and Extra Scripts If you are using (g)vim, similar integration is available through ALE. If you are already using VSCode, the following two extensions may prove very useful: If you are completely new to this kind of code editing I recommend using Using either of the assignGear scripts will require some text file editing.Įditing SQF can be daunting, since its syntax is weird at best, and Arma’sĮrror reporting is abysmal. Sooner or later you will find yourself tweaking this or that. This is very hard to pull off,Īnd you will have to test using a trimmed modlist anyway.Īn Arma mission can in theory be built without ever doing any SQF editing, but Jbad) and carefully don’t use external assets.
Build the mission using all the mods (inclduing e.g.
Have a separate instance of the Modern/Coldwar/SF repo that uses the same modĭir and server URL as the one you play with, but just don’t load the extra.
When editing missions, it is very easy to accidentally addĮxtra dependencies, both from client-side mods like JSRS, or from maps youĪre not consciously using.